using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;


namespace TimeWar.Lib
{
    /// <summary>
    /// This is a game component that implements IUpdateable.
    /// </summary>
    public class Scene
    {
        public Scene(Game game)
        {
            // TODO: Construct any child components here
        }

        /// <summary>
        /// Allows the game component to perform any initialization it needs to before starting
        /// to run.  This is where it can query for any required services and load content.
        /// </summary>
        public virtual void Initialize()
        {
            // TODO: Add your initialization code here

        }

        /// <summary>
        /// Allows the game component to update itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public virtual void Update(GameTime gameTime)
        {
            // TODO: Add your update code here

        }


        public virtual void Draw(GameTime gameTime)
        {


        }


    }
}